#include "Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h"
#ifdef __cplusplus
extern "C" {
#endif
b3FixedConstraint* bullet_Newb3FixedConstraint(int rbA,int rbB,b3Transform* frameInA,b3Transform* frameInB){
	int c_arg_rbA=rbA;
	int c_arg_rbB=rbB;
	b3Transform const& c_arg_frameInA=(b3Transform const&)(*frameInA);
	b3Transform const& c_arg_frameInB=(b3Transform const&)(*frameInB);
	b3FixedConstraint* wrap_out = new b3FixedConstraint(c_arg_rbA,c_arg_rbB,c_arg_frameInA,c_arg_frameInB);
	return wrap_out;
}

#ifdef __cplusplus
}
#endif
